
Red Skull
CommonIronclad赤い頭蓋骨
Effect
HPが50%以下の間、追加で筋力3を得る
Rating-
Basic Info
| Field | Value |
|---|---|
| English name | Red Skull |
| Rarity | Common |
| Character | Ironclad |
| Acquisition | Normal combat reward or chest |
| Overall tier | B-tier |
Rating
Red Skull is an Ironclad-exclusive Common relic that grants a permanent +3 Strength while HP is at or below 50 percent. The condition is strict, but +3 Strength is a huge number that pumps every attack's damage. Ironclad naturally drops HP often, so triggering the condition is common.
The risk/reward balance is clear. Maintaining sub-50 percent HP is inherently risky, so decks with plenty of Block benefit most consistently. As a Common relic, the conditional-but-large effect gives a great early-run damage boost.
Synergies
| Card / Relic | Reason |
|---|---|
| Rusty Helm | Combined with the opening Strength doubling, Red Skull's +3 can become +6 |
| Self-Forming Clay | Losing HP generates Block, stabilizing low-HP maintenance |
| Demon Shield | Secures Block so low-HP state stays safe |
| Flame Barrier | Matches a low-HP playstyle that takes hits and retaliates |
| Hemokinesis | Self-damage drops HP under 50 percent easily, synergizing with the Strength buff |
Featured Builds
| Build | Character |
|---|---|
| Strength Build | Ironclad |
| HP Consumption Build | Ironclad |
| Barricade Build | Ironclad |
| Passive Doom Scaling Build | Necrobinder |
| Defensive Reflect Build | Regent |
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