
Philosopher's Stone
AncientShared賢者の石
Effect
各ターンの開始時、エナジーを得る。すべての敵は戦闘開始時に筋力1を得る
Rating-
Basic Info
| Field | Value |
|---|---|
| English name | Philosopher's Stone |
| Rarity | Ancient |
| Character | Common |
| Acquisition | Ancient relic (boss drop) |
| Overall tier | B-tier |
Rating
Philosopher's Stone is an Ancient relic that gives +1 Energy at the cost of granting every enemy +1 Strength. In STS1 enemy Strength +1 was considered a relatively light downside, but in STS2 enemy damage scaling differs so opinions split.
Impact of Enemy Strength +1
- Strength +1 adds +1 damage to every enemy attack. The difference on a single hit is tiny, but it accumulates in long fights
- Multi-hit enemies (for example a 3-hit attack becomes +3 damage per turn) are disproportionately affected
- Boss fights tend to drag on, so cumulative damage can no longer be ignored
- Against Act 3 bosses with already-huge attacks the +1 is relatively small
- Weak reduces enemy damage by 25 percent, so having Weak access massively shrinks the downside
Energy +1 Relic Comparison
| Relic | Drawback | Evaluation |
|---|---|---|
| Philosopher's Stone | All enemies get Strength +1 | Acceptable in Block-heavy decks |
| Ectoplasm | Cannot gain gold | Judged by shop dependence |
| Velvet Choker | Cap of 5 card plays per turn | Light for high-cost decks |
| Sozu | Cannot gain Potions | Judged by Potion dependence |
Character Rating
| Character | Rating | Comment |
|---|---|---|
| Ironclad | B+ | High HP absorbs the +1 damage easily. A Strength build widens the damage gap |
| Silent | B | Plenty of Weak sources effectively cancels enemy Strength +1. Keep Weak up with Footwork and knives |
| Defect | B+ | Frost Orb Block covers the extra +1 with no trouble |
| Necrobinder | C+ | Minions take damage too, so +1 Strength eats into minion durability |
| Regent | B | Plentiful Block cards make +1 damage easy to swallow |
Synergies
| Card / Relic | Reason |
|---|---|
| Weak-applying cards | Weak cuts 25 percent enemy damage, more than offsetting the Strength +1 drawback |
| Block-focused builds | When Block is ample, +1 damage barely registers |
| Rush-style builds | Ending fights quickly keeps cumulative Strength damage low |
| High-cost cards generally | Energy +1 makes cost 2-3 cards consistently playable |
| Poison builds | Rushing with Poison reduces the number of enemy attack turns, shrinking the drawback |
How to Use
- Actively consider picking this up if you have Weak-applying cards
- Keep HP high entering bosses since those fights drag on
- Watch out against multi-hit enemies (especially Act 3 bosses). Stock extra Block
- Rush playstyles minimize the drawback
- After picking it up, slightly raise Block card priority
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