
Large Capsule
AncientShared取得時、ランダムなレリックを2個入手する。ストライク1枚と防御1枚をデッキに加える
Basic Info
| Item | Details |
|---|---|
| English Name | Large Capsule |
| Rarity | Ancient |
| Character | Common |
| Source | Neow (Act 1) |
| Overall Tier | B+ |
How to Obtain
An Ancient Relic chosen from Neow in Act 1. Neow's choices split into a "Curse Pool" (with drawbacks) and a "Positive Pool" (no drawbacks); Large Capsule belongs to the Curse Pool. Appearance rate is about 16.7% (about 20% in multiplayer).
Rating and Analysis
Large Capsule is a Neow relic that grants 2 random relics but adds 1 Strike and 1 Defend to your deck. The 2 relics are worth roughly 2 Elite fights, or about 300 Gold at a shop. With no rarity cap, a good roll can tilt the entire run.
On the other hand, the added Strike and Defend clearly reduce deck consistency. STS2 is often described as "a game about minimizing gambling," so a relic that embraces randomness runs counter to the design philosophy. The fact that developer MegaCrit classifies this relic in the "Curse Pool" itself shows the penalty isn't light.
Opinions are split: some prioritize the upside of 2 relics, while others see the basic card additions as a trap that breaks deck consistency. The quality downside is harsh both early and late. It works as a safety pick when other options are weak, but lacks the stability of Small Capsule.
Comparison with Small Capsule
| Criterion | Large Capsule | Small Capsule |
|---|---|---|
| Relics Gained | 2 | 1 |
| Drawback | Adds 1 Strike + 1 Defend | None |
| Neow Pool | Curse Pool | Positive Pool |
| Appearance Rate | ~16.7% | ~8% |
| Risk | High (deck bloat + randomness) | Low |
Small Capsule secures 1 relic without any downside, so if early-game stability matters more, Small Capsule is superior. Large Capsule chases upside but with higher risk.
Rating by Character
| Character | Rating | Comment |
|---|---|---|
| Ironclad | B | High HP and discard cards help mitigate added cards |
| Silent | B- | Deck consistency matters most, so added cards hit hard |
| Defect | B | 2 relics secure Orb support; remove unwanted cards later |
| Necrobinder | B | 2 relics bolster minion strategy; remove added cards early |
| Regent | B | Early-game boost is huge; removal cost is acceptable |
Synergistic Cards and Relics
| Card / Relic | Reason |
|---|---|
| Pandora's Box | All Strikes/Defends transform, completely erasing the drawback. Best combo |
| Empty Cage | Immediately removes unwanted cards and tidies the deck |
| Molten Egg / Toxic Egg | Pulling these pre-upgrades the added Strike/Defend |
| Shop Card Removal | Quickly trims the added Strike/Defend. Early Gold management matters |
| Card Removal Events | Don't miss Act 1-2 event removal opportunities |
Key Play Points
- Decide card pick direction based on the 2 relics you receive. Build around them
- Prioritize removing the added Strike/Defend. If shop has 75 Gold removal, use it aggressively
- Skip this relic if alternatives (Molten Core, Neow's Lament, etc.) are clearly stronger
- Solid safety pick when the other two options are both weak
User Feedback
Reviews are sharply divided. Positive takes: "even mediocre random relics usually provide some benefit." Harsh takes: "adding basic cards breaks deck consistency" and "its value depends on the relics you roll, while added cards just bloat the deck." Advanced players tend to prioritize deck quality and rate it lower.
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