
Iron Club
AncientSharedEvery 4 cards you play, draw 1 card.
Basic Info
| Item | Detail |
|---|---|
| English Name | Iron Club |
| Rarity | Ancient |
| Character | Common |
| Source | Tanx (Act 3) |
| Overall Tier | B+ |
Acquisition
Ancient relic obtained as a choice from Tanx (Act 3). One of the options presented when you meet Tanx in Act 3. Extremely important as a final-act power-up.
Rating
Iron Club is Tanx's Ancient relic that draws 1 card every time you play 4 cards. Compared to the Ink Bottle (every 10 cards), its trigger is much lighter, and it's not unusual to get multiple draws in a single turn. The more plays your deck generates, the bigger the payoff — in builds that spam 0-cost cards or Shivs, your hand rarely runs dry. For spam-oriented archetypes it's arguably the best relic available.
Per-Character Rating
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A | Excellent with low-cost attack spam. You can bank cards before Heavy Blade or Whirlwind |
| Silent | S | The core of the Shiv build. Blade Dance into repeated Shivs can trigger multiple draws per turn |
| Defect | B | Doesn't stack up as many plays, but useful with Turbo and 0-cost cards |
| Necrobinder | A | Triggers often in styles that chain low-cost summons and destruction effects |
| Regent | A | Extremely powerful in decks that spam Star-consuming 0-cost cards |
Synergies
| Card / Relic | Reason |
|---|---|
| Shiv-type cards | Spam 0-cost Shivs and draw every 4 plays. Hand stays full for continuous attacks |
| Blade Dance | Generates 3 Shivs and contributes heavily to the draw condition. A single card covers 3 counts |
| Star cards (Regent) | Easily satisfies the draw condition by chaining 0-cost Star cards |
Featured Builds
| Build | Character |
|---|---|
| Shiv Build | Silent |
| Corruption Draw Build | Silent |
| Claw Spam Build | Defect |
Notes
Among Tanx's options this one stands out as especially strong. Once a Shiv build comes together, this relic alone keeps your hand cycling endlessly. On the other hand, decks built around heavy cards struggle to rack up the count and the relic can feel dead.
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