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Pael's Flesh

Pael's Flesh

AncientShared
パエルの肉
Effect

3ターン目以降のターン開始時、追加でエナジーを得る

Rating-

Basic Info

Item Detail
English Name Pael's Flesh
Rarity Ancient
Character All
Source Pael (Act 2)
Pool Pool 1
Overall Tier A

Rating

Pael's Flesh grants +1 energy every turn starting turn 3. The first two turns are unaffected, but long fights like elites and bosses benefit enormously. Unlike normal energy relics (e.g., Diamond Tiara), its early-game is weaker but it has zero downside.

The Turn-3 Condition

  • No bonus on turns 1–2. You play at the normal 3 energy
  • Turn 3 onward is 4 energy every turn. Long fights pay out huge
  • Trash mobs often end in 2–3 turns, giving little benefit
  • Boss and elite fights run 5+ turns, so the +1 energy from turn 3 is massive

Character Ratings

Character Rating Comment
Ironclad A Long-game Strength scaling + energy dominates the back half of fights
Silent A After stacking poison, mid-fight energy closes fights fast
Defect A+ Aligns perfectly with the post-setup orb midgame that wants more energy
Necrobinder A Extra actions from turn 3 cement the summon board
Regent A Star cards stabilize from the midgame with the extra energy

Synergies

Card / Relic Reason
Power cards Set powers turns 1–2, then unload attacks with the extra energy
High-cost cards The turn-3 bonus lets 3-cost cards run reliably
Long-fight builds Scaling decks benefit most from late-fight energy

Playstyle Tips

  • Lean on low-cost cards for the first 2 turns
  • Plan high-cost turns from turn 3 onward to exploit the bonus
  • Trash fights see little benefit — the relic wins boss and elite fights

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