
Pael's Flesh
AncientSharedパエルの肉
Effect
3ターン目以降のターン開始時、追加でエナジーを得る
Rating-
Basic Info
| Item | Detail |
|---|---|
| English Name | Pael's Flesh |
| Rarity | Ancient |
| Character | All |
| Source | Pael (Act 2) |
| Pool | Pool 1 |
| Overall Tier | A |
Rating
Pael's Flesh grants +1 energy every turn starting turn 3. The first two turns are unaffected, but long fights like elites and bosses benefit enormously. Unlike normal energy relics (e.g., Diamond Tiara), its early-game is weaker but it has zero downside.
The Turn-3 Condition
- No bonus on turns 1–2. You play at the normal 3 energy
- Turn 3 onward is 4 energy every turn. Long fights pay out huge
- Trash mobs often end in 2–3 turns, giving little benefit
- Boss and elite fights run 5+ turns, so the +1 energy from turn 3 is massive
Character Ratings
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A | Long-game Strength scaling + energy dominates the back half of fights |
| Silent | A | After stacking poison, mid-fight energy closes fights fast |
| Defect | A+ | Aligns perfectly with the post-setup orb midgame that wants more energy |
| Necrobinder | A | Extra actions from turn 3 cement the summon board |
| Regent | A | Star cards stabilize from the midgame with the extra energy |
Synergies
| Card / Relic | Reason |
|---|---|
| Power cards | Set powers turns 1–2, then unload attacks with the extra energy |
| High-cost cards | The turn-3 bonus lets 3-cost cards run reliably |
| Long-fight builds | Scaling decks benefit most from late-fight energy |
Playstyle Tips
- Lean on low-cost cards for the first 2 turns
- Plan high-cost turns from turn 3 onward to exploit the bonus
- Trash fights see little benefit — the relic wins boss and elite fights
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