
Calling Bell
AncientShared呼びよせる鐘
Effect
取得時、特殊な呪いとレリック3個を獲得する
Rating-
Basic Info
| Item | Details |
|---|---|
| English Name | Calling Bell |
| Rarity | Ancient |
| Character | Common |
| How to Obtain | Ancient Relic (Boss Drop) |
| Overall Tier | A |
Rating and Analysis
Calling Bell is an Ancient Relic that immediately grants 3 relics but adds a Curse card to your deck. The return of 3 relics is top-tier among all Ancient Relics, making it a popular safe pick when the other relic options are weak.
Return of 3 Relics
- Adds 3 random relics, chosen from Common to Rare tiers
- Relics provide lasting benefits throughout the entire run, so gaining 3 at once is extremely valuable
- If jackpot relics (Meat on the Bone, Hundred-Year Puzzle, etc.) are included, the run's stability improves instantly
- Probability-wise, it's not uncommon to roll at least one Rare relic
Curse Drawback
- Adds 1 Curse card to your deck. Curses are unplayable cards that clog your draws
- In the early game with a small deck (such as after Act 1), the Curse's impact is significant
- Can be addressed by removing the Curse at a shop. Weigh the removal cost against the value of 3 relics
- If you have Exhaust-related cards, you may be able to process the Curse during combat
Impact of Timing
- Picking it up after Act 1 means a small deck and a heavier Curse impact, but you reap relic benefits for the rest of the Acts
- Picking it up in Act 3 means the deck is already bloated, so the Curse's relative impact is smaller
Rating by Character
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A+ | Abundant Exude options make the Curse easy to process. 3 relics boost Strength builds |
| Silent | A | Fast deck cycling limits the impact of 1 Curse. Relics strengthen the overall build |
| Defect | A | Orb builds broadly benefit from relic effects |
| Necrobinder | B+ | Curse clogging draws is a risk, but summon builds gain a lot from relic support |
| Regent | A | 3 relics greatly improve the stability of star-based builds |
Synergistic Cards and Relics
| Card / Relic | Reason |
|---|---|
| Exhaust / Exude Cards | If you can process the Curse via Exhaust in combat, the drawback is effectively zero |
| Deck Compression Methods | Use shop removals or event removals to deal with the Curse |
| Blue Candle | A relic that lets you play Curses at an HP cost and Exhaust them. The ultimate Curse countermeasure |
| Pomander | Prevents Curse additions. However, Calling Bell's Curse is added upon acquisition, so it doesn't help there |
Key Play Points
- Prioritize removing the Curse at the next shop. Secure enough Gold for the removal cost
- If you have Exhaust cards, use the strategy of Exhausting the Curse when drawn
- The direction of your run may change depending on which 3 relics you receive. Reassess your deck direction after acquisition
- Excellent as a default pick when no other Ancient option is clearly stronger
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