
Blood Vial
CommonShared血のガラス瓶
Effect
戦闘開始時、HPを2回復する
Rating-
Basic Info
| Item | Detail |
|---|---|
| English Name | Blood Vial |
| Rarity | Event |
| Character | Common |
| Acquisition | Event (random event) |
| Overall Tier | C |
Rating
Blood Vial is an Event relic that heals 2 HP at the start of every combat. 2 HP per fight is tiny, but across 30+ combats in a run it adds up to 60+ HP of healing — a quiet but steady boost to survival. The effect is modest compared to other relics and pick priority is low, but it's often available as a free event pickup, so it's rarely wrong to take. In builds short on healing or runs where HP management is tight, it can be more helpful than expected.
Per-Character Rating
| Character | Rating | Comment |
|---|---|---|
| Ironclad | C | Stacks with Burning Blood healing, but the extra is barely noticeable |
| Silent | C+ | Low max HP makes the per-combat 2 matter more as it accumulates |
| Defect | C | In Block-centric decks with low incoming damage, the benefit is small |
| Necrobinder | C | Small ongoing healing eases HP management |
| Regent | C | Functions as minimum HP upkeep when healing is scarce |
Synergies
| Card / Relic | Reason |
|---|---|
| Mango | Max HP expansion plus combat healing stabilizes durability |
| Meal Ticket | Stacking multiple healing sources simplifies HP management |
| Lizard Tail | After-revive low HP benefits from steady 2-per-fight healing |
Featured Builds
| Build | Character |
|---|---|
| HP Consumption Build | Ironclad |
| Barricade Build | Ironclad |
| Passive Doom Scale Build | Necrobinder |
| Defensive Reflex Build | Regent |
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