
Empty Cage
AncientShared空の鳥かご
Effect
入手時、デッキからカードを2枚除去する。
Rating-
Overview
| Item | Details |
|---|---|
| English Name | Empty Cage |
| Rarity | Ancient |
| Character | Shared |
| Source | Ancient Relic (Boss Drop) |
| Overall Tier | A |
Effect
On pickup, remove 2 cards from your deck.
Rating & Analysis
Empty Cage lets you immediately remove 2 cards from your deck — unglamorous but highly reliable. Players who value deck compression rate it very highly.
Value of Removing 2 Cards
- In STS2, Shop card removal can only be done one card at a time and gets progressively more expensive
- Removing 2 cards at once saves the Gold and action of two Shop visits — a strong tempo gain
- Removing starter cards (Strikes and Defends) immediately raises deck quality
- You choose exactly which cards to remove, so you can target the worst cards precisely
Removal Priority
- Strike variants — useful early but outclassed by better Attacks mid-run
- Defend variants — unnecessary once Block-focused Skills are established
- Off-strategy cards — remove cards that don't fit the build to tighten deck cohesion
- Curses / Status cards — highest priority if present in the deck
Timing Matters
- Most impactful right after Act 1 when starter cards still dominate the deck
- In Acts 2–3 the deck has grown and 2 removals have relatively less impact
- Even in Act 3, refining the deck for the final boss still has meaningful value
Character Ratings
| Character | Rating | Notes |
|---|---|---|
| Ironclad | A | Removing Strikes sharpens Strength builds; targeted removal beats self-Exhaust in reliability |
| Silent | S | Deck compression is essential for Poison builds; removing 2 Strikes dramatically speeds up cycling |
| Defect | A | Orb builds run better with fewer dead cards; removing Strikes is consistently effective |
| Necrobinder | A | Clears out non-summon cards to make key summon pieces easier to draw |
| Regent | A | Thinning the deck to reliably draw Star combo pieces is always valuable |
Synergies
| Card / Relic | Reason |
|---|---|
| Compression-focused builds | Already thinning the deck? Two more removals push precision even higher |
| Combo builds | Specific-card combinations work better when the deck is small and parts draw reliably |
| Strong Power cards | Power-setting builds benefit from drawing their Powers faster in a thinner deck |
| Shop removal combined | Empty Cage + Shop removal = 4+ cards gone quickly, completing a lean deck sooner |
Strategy Tips
- Choose removals based on your build direction — removing a Strike vs. a Defend changes the deck's character
- Offensive builds: keep the Defend, remove the Strike (make room for stronger Attacks)
- Defensive builds: remove the Strike (increase Block Skill density)
- If a Curse is in the deck, always remove it first — no exceptions
- If the deck is already near-complete, other Ancient options may offer more raw power
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