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ディフェクト

ディフェクト

Defect

強行突破(ディフェクト)

Skill|Common|強行突破(ディフェクト)
Rating--pt
強行突破(ディフェクト)
Normal1
強行突破(ディフェクト)
スキル
Normal Effect

Gain 13 Block. Add 2 Wounds to the discard pile.

強行突破(ディフェクト)+
Upgraded1
強行突破(ディフェクト)+
スキル
Upgraded Effect

17ブロックを得る。 負傷2枚を捨て札に加える。

Basic Info

  • Type: Skill
  • Cost: 1
  • Effect: Gain 13 Block. Add 2 Wounds to the discard pile.

Upgraded

  • Cost: 1
  • Effect: Gain 16 Block. Add 2 Wounds to the discard pile.

Rating

C-tier

Cost 1 for 13 Block is an absurd defensive rate, but the trade is 2 Wounds added to the discard pile. It beats Emergency Dodge (7 Block) and Leap (9 Block) by a huge margin on raw Block, but the deck pollution from Wounds is the problem.

It works as emergency defense when you only need to survive a single spike turn. If the deck can convert the downside via Compress or Synthesis, the cost shrinks to manageable. As a generic pick it is weak; as a conditional pick in Status-conversion decks, it earns its spot.

How to Use

  • Use as one-shot emergency defense against big incoming damage
  • Pair with Compress to fuel a free draw from each Wound, neutralizing the downside
  • Pair with Synthesis to Exude every Status in hand and convert them into Energy
  • With Reflex, drawing a Wound triggers 2 draw, turning the debuff into tempo

Synergies / Deck Types

  • Compress: Converts 2 Wounds into fuel (0-cost Exude + 1 draw). Cancels the downside while guaranteeing draws
  • Synthesis: Exudes every Status in hand and adds 1 Energy per card. Wounds are valid conversion targets
  • Reflex: Draw 2 when drawing a Status (including Wounds). Turns the downside into draw acceleration
  • Sludge Fling: Leverages Statuses in the discard pile. Pairs well since Reckless Charge stocks Wounds there

Acquisition

  • Obtained from Defect card rewards during a run
  • Available for purchase in shops
  • May appear as a rare event reward

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