[SF6] JP Countermeasures Guide [Win Just by Reading]
A comprehensive JP countermeasure guide for SF6 (Street Fighter 6).
Categories:
Basic Info
- Overhead leads to combo on Hit
- 6MK
- 236MK
- Defensive Options
- Has OD counter (parry): 22KK
- No Projectile invincible
- 236236P has 8F Startup, no Projectile invincible
- 214214P has 29F Startup, no invincibility
- Attacks come in the order: high, Overhead, Low, Overhead
- Just stand Block the 2nd and 4th hits
- 236236K has 18F Startup
- Has OD counter (parry): 22KK
- Moves that are plus on Block
- HK
- +2F
- 236HP
- +4F
- 236PP
- +2F
- 22LPMP
- +3F
- 22LPHP
- +3F
- 22MPHP
- +3F
- 236KK
- +25F
- HK
Neutral (Awareness Priority)
22P
22LP
22MP
22HP
22LPMP
22LPHP
22LPHP
236K
- 236LK
- 236MK
- 236HK
- 236KK