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Silent

フットワーク

Power|Common|フットワーク
Rating--pt
フットワーク
Normal1
フットワーク
パワー
Normal Effect

敏捷2を得る。

フットワーク+
Upgraded1
フットワーク+
パワー
Upgraded Effect

敏捷3を得る。

Basic Info

  • Type: Power
  • Cost: 1
  • Effect: Gain 2 Dexterity.

Upgraded

  • Cost: 1
  • Effect: Gain 4 Dexterity.

Rating

A simple, strong Power granting permanent +2 Dexterity (4 upgraded) for 1 energy. Dexterity adds 1 Block per Block card, so decks that play multiple Block cards every turn get a massive long-term defensive lift. Play it early and every Block that follows is stronger. Upgraded, 4 Dexterity doubles the value — one of the most cost-efficient Powers in the class. Pulls weight in defense decks, Poison decks (surviving the DoT ramp), and Discard decks alike. Multiple copies stack, rapidly building an iron wall. A cornerstone of Silent's defense.

How to Use

  • Activate as early as possible to lift every Block card that follows. Earlier = more total value.
  • Multiple copies stack. Two Footworks = +4 Dexterity (+8 upgraded), buffing every Block card significantly.
  • Pair with Blur or Dodge and Roll to carry Dexterity-boosted Block into the next turn.
  • With Cloak and Dagger (double Block this turn), the Dexterity-boosted Block also doubles for a monstrous Block turn.
  • Upgrade priority is high — 4 Dexterity from an early upgrade compounds across the rest of the run.

Synergies / Deck Types

  • Blur: carry Block for 1 turn. Footwork + Blur stacks big Block on one turn and preserves it into the next.
  • Cloak and Dagger: double Block this turn. Cloak and Dagger multiplies Footwork's already-inflated Block for a defensive blowout.
  • Setup: cost 0, +3–4 Dexterity. Combines with Footwork to pile enormous Dexterity in a single turn.
  • Corpse Form: gain 2 Intangible but lose 1 Dexterity each turn. Footwork offsets the Dexterity drain.

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