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Meat on the Bone

Meat on the Bone

RareShared
骨付き肉
Effect

戦闘終了時にHPが50%以下の場合、HPを12回復する

Rating-

Basic Info

Field Value
English name Meat on the Bone
Rarity Rare
Character Common
Acquisition Rare reward (Elite fights, chests)
Overall tier S-tier

Rating

Meat on the Bone is a Rare relic that heals 12 at combat end if HP is at 50% or less. Conditional, but rough fights where you've been ground down get an automatic heal afterward, making HP management across the run dramatically easier. It shines most from mid-run onward when trash and Elite fights start dealing more damage.

Character Rating

Character Rating Comment
Ironclad S Stacks with built-in healing for extremely stable HP, opening aggressive route options.
Silent S HP tends to drop, so triggers fire often — effective heal count is high.
Defect S Covers damage taken during setup, letting you prioritize rest-site Upgrades.
Necrobinder S Stabilizes damage before minions are fully deployed by healing afterward.
Regent S Helps survive the hit-prone early game and raises overall run stability.

Synergies

Card / Relic Reason
Lizard Tail After revive at low HP, Meat on the Bone triggers for easier recovery.
Eternal Feather Combat-end healing plus rest-site healing double-stack HP maintenance.
Burning Blood Duplicate healing means near-every-fight heals and a solid system.
Hundred-Year Puzzle Losing HP triggers draw while Meat on the Bone refills at combat end — virtuous cycle.

Featured Builds

Build Character
HP-Spend Build Ironclad
Corrosion Draw Build Silent

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