
Throwing Axe
AncientShared手投げ斧
Effect
各戦闘で最初にプレイするカードは、追加でもう1回プレイされる
Rating-
Basic Info
| Item | Detail |
|---|---|
| English Name | Throwing Axe |
| Rarity | Boss |
| Character | Common |
| Source | Tanks (Act 3) |
| Overall Tier | S |
Acquisition
A boss relic picked from Tanks in Act 3 — one of the options offered upon encountering Tanks. A critical final-act power spike.
Rating
Throwing Axe is a Tanks boss relic that automatically plays the first card of each combat a second time. Since the first card of every fight triggers twice, opening with a high-cost, high-impact card grants an overwhelming advantage. For example, a Strength-up Power opener doubles the Strength gain; a heavy damage attack opener doubles the damage dealt. Using a Block card first to secure safety is also strong. You need strategic thought about hand order to maximize the effect, but the relic guarantees value in any deck — extremely versatile.
Character Ratings
| Character | Rating | Comment |
|---|---|---|
| Ironclad | S+ | A heavy attack triggered twice produces devastating opening damage |
| Silent | S | Poison cards triggering twice doubles early Poison ramp |
| Defect | S | Power triggered twice dramatically accelerates orb setup |
| Necrobinder | A+ | Summon triggered twice unleashes a wave of minions at once |
| Regent | S | Strong Star cards triggered twice dramatically boost the opening tempo |
Synergies
| Card / Relic | Reason |
|---|---|
| High-damage attacks | Open with your strongest attack for double damage to break the enemy early |
| Power cards | Turn 1 Power triggered twice means 2 setup cards' worth in one turn |
| Runic Pyramid | Hand retention lets you reliably control which card goes first |
Build Adoption
| Build | Character |
|---|---|
| Strength Build | Ironclad |
| Barricade Build | Ironclad |
| Poison Build | Silent |
| Hybrid Orb Cycle Build | Defect |
| Passive Doom Scale Build | Necrobinder |
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