
Shovel
RareSharedショベル
Effect
休憩所で発掘し、ランダムなレリックを1個獲得できるようになる
Rating-
Basic Info
| Item | Detail |
|---|---|
| English Name | Shovel |
| Rarity | Rare |
| Character | Common |
| Acquisition | Rare reward (normal combat / treasure chest) |
| Overall Tier | A |
Rating
Shovel is a Rare relic that adds a "Dig" option at rest sites, letting you gain a random relic. Growing your relic count is itself a major advantage, and every dig reliably raises the run's overall power. On runs with plenty of alternative heals or Block-heavy decks that dodge damage, dig opportunities increase, and the relic count alone can swing wins. The combo with Coffee Dripper effectively flips the rest-heal drawback into an upside.
Per-Character Rating
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A | Burning Blood and heal cards make it easy to divert rests to digging |
| Silent | B+ | Lower HP and Block-centric builds mean rest-to-dig routing depends on the build |
| Defect | A | Frost Orb mitigation preserves HP, enlarging dig windows |
| Necrobinder | A | Minions absorb damage, making rests easy to dedicate to relic gains |
| Regent | A | Defense-heavy builds keep HP up, increasing dig opportunities |
Synergies
| Card / Relic | Reason |
|---|---|
| Coffee Dripper | Can't heal at rest, so digging is automatic — you effectively gain a relic with no downside |
| Meat on the Bone | Post-combat healing makes routing rests to digging easier |
| Regal Pillow | Higher rest-heal amount lets you flex between digging and resting flexibly |
Featured Builds
| Build | Character |
|---|---|
| HP Consumption Build | Ironclad |
| Barricade Build | Ironclad |
| Frost Orb Build | Defect |
| Hybrid Orb Cycle Build | Defect |
| Passive Doom Scale Build | Necrobinder |
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