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プリズムジェム

プリズムジェム

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プリズムジェム
Effect

各ターンの開始時、エナジーを得る。カード報酬に他の色のカードが含まれるようになる

Rating-

Basic Info

Item Detail
English Name Prismatic Gem
Rarity Ancient
Character All
Source Orobas (Act 2)
Overall Tier B

Rating

Prismatic Gem makes card rewards appear from every character's card pool. It opens access to strong cards outside your character — but the chance of hitting a specific card drops significantly.

Pros

  • Fold powerful cards from other characters into the deck. Example: Silent poison cards for Ironclad
  • A broader card pool makes for surprise synergies and fun discoveries
  • Specific combos (combining Strength with multi-hit from another character) can enable builds that are normally impossible
  • Each STS2 character has unique mechanics, so mixed-mechanic decks become feasible

Cons

  • Card pool becomes roughly 5x larger, heavily reducing the chance of any specific card appearing
  • Build direction becomes harder to commit to — card-pick decisions get murkier
  • Off-character cards without synergy compromise deck consistency
  • Character-specific mechanics (orbs, minions, stars) may not function using only off-character cards

Character Ratings

Character Rating Comment
Ironclad B Can add poison / weaken to Strength builds, but at the cost of consistency
Silent B+ Add strong off-character attacks or powers. Poison + other mechanics is fun
Defect C+ Orb mechanics depend on specific cards, so off-character cards give little
Necrobinder C+ Summon systems only work with specific cards — limited mixing benefit
Regent B Star systems stand apart, but general attack/defense cards from others are useful

Synergies

Card / Relic Reason
Good-stuff builds Builds that don't depend on narrow synergies let off-character cards shine
Snecko Eye Wide pool plus random cost makes high-cost off-character cards playable at 0
Deck-compression tools Purge off-character cards you don't want, keep only the strong ones

How to Play

  • Pick off-character cards on raw strength — "is it strong standalone?"
  • Non-mechanic-dependent cards (Block, generic damage) from other characters are safer
  • Off-character power cards are particularly strong. One-time play reduces synergy issues
  • No need to force off-character picks. If your own cards are stronger, take those

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