
Pael's Tears
AncientSharedパエルの涙
Effect
エナジーを残してターンを終了した場合、次のターン、追加でエナジー2を得る
Rating-
Basic Info
| Item | Detail |
|---|---|
| English Name | Pael's Tears |
| Rarity | Ancient |
| Character | All |
| Source | Pael (Act 2) |
| Pool | Pool 1 |
| Overall Tier | A |
Rating
Pael's Tears grants +2 energy next turn if you end the current turn without spending all your energy. It adds a new strategic axis to energy management, turning intentional energy conservation into a major power spike.
Energy Conservation Strategy
- Normally you spend every energy each turn, but with Tears leaving 1 gives you +2 next turn
- 1 energy left + 3 base + 2 bonus = 5 energy next turn, enough for back-to-back finishers
- Deliberately holding back on weak hands sets up explosive follow-up turns
- You can build a rhythm of defense turn (save) into attack turn (5 energy)
Ice Cream Synergy
- Ice Cream (carry unused energy to next turn) combines with Tears. Saved energy plus the Tears +2 bonus creates massive next-turn energy pools
Character Ratings
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A | Strength buff then save then high-cost finisher next turn is devastating |
| Silent | A | After stacking poison, save and unload a 5-energy turn |
| Defect | A+ | Orbs auto-attack and block, so skipping cards costs less. Easiest to save |
| Necrobinder | A | Minions fight on their own, lowering the risk of holding energy |
| Regent | A | Firing a Star finisher on a 5-energy turn is brutal |
Synergies
| Card / Relic | Reason |
|---|---|
| Ice Cream | Energy carryover plus the Tears bonus produces an explosive next-turn pool |
| High-cost cards | 5-energy turns let you double-up on 3-cost cards reliably |
| Power cards | Set powers while saving, then focus damage the following turn |
| Orb / minion sources | Automatic attack and block reduces the risk of holding energy |
Playstyle Tips
- Aim to leave 1–2 energy every turn rather than dumping fully
- Save during attack-free or low-damage enemy turns to prep a haymaker turn
- Competes with Pael's Flesh (+1 energy from turn 3) and Pael's Horn in Pool 1. Tears is conditional but has a higher ceiling
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