
Meat on the Bone
RareShared骨付き肉
Effect
戦闘終了時にHPが50%以下の場合、HPを12回復する
Rating-
Basic Info
| Field | Value |
|---|---|
| English name | Meat on the Bone |
| Rarity | Rare |
| Character | Common |
| Acquisition | Rare reward (Elite fights, chests) |
| Overall tier | S-tier |
Rating
Meat on the Bone is a Rare relic that heals 12 at combat end if HP is at 50% or less. Conditional, but rough fights where you've been ground down get an automatic heal afterward, making HP management across the run dramatically easier. It shines most from mid-run onward when trash and Elite fights start dealing more damage.
Character Rating
| Character | Rating | Comment |
|---|---|---|
| Ironclad | S | Stacks with built-in healing for extremely stable HP, opening aggressive route options. |
| Silent | S | HP tends to drop, so triggers fire often — effective heal count is high. |
| Defect | S | Covers damage taken during setup, letting you prioritize rest-site Upgrades. |
| Necrobinder | S | Stabilizes damage before minions are fully deployed by healing afterward. |
| Regent | S | Helps survive the hit-prone early game and raises overall run stability. |
Synergies
| Card / Relic | Reason |
|---|---|
| Lizard Tail | After revive at low HP, Meat on the Bone triggers for easier recovery. |
| Eternal Feather | Combat-end healing plus rest-site healing double-stack HP maintenance. |
| Burning Blood | Duplicate healing means near-every-fight heals and a solid system. |
| Hundred-Year Puzzle | Losing HP triggers draw while Meat on the Bone refills at combat end — virtuous cycle. |
Featured Builds
| Build | Character |
|---|---|
| HP-Spend Build | Ironclad |
| Corrosion Draw Build | Silent |
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