Glowing Orb
その他Shared輝くオーブ
Effect
エリートとの戦闘を、追加のエナジーを得た状態で開始する
Rating-
Basic Info
| Field | Value |
|---|---|
| English name | Shining Orb |
| Rarity | Rare |
| Character | Common |
| Acquisition | Rare reward (Elite or chest) |
| Overall tier | A-tier |
Rating
Shining Orb is a Rare relic that grants extra Energy for Elite fights. Elites are significantly harder than regular combat, and the bonus Energy on turn 1 lets you drop a strong card for a huge advantage. Decks that want to land Powers or buffs on turn 1 benefit most, and the extra Energy swings the flow of the fight. It pairs very well with aggressive Elite-hunting routes.
Character Rating
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A | Turn 1 Elite fights can combine a Power and an attack |
| Silent | A | Massively boosts Elite burst |
| Defect | S | High-cost Orb generation cards playable from turn 1 |
| Necrobinder | A | Secures Energy needed for summon setups |
| Regent | A | Shortens Elite preparation turns |
Synergies
| Card / Relic | Reason |
|---|---|
| Lantern | Stacks extra Energy and maximizes Elite turn 1 burst |
| Anger | 10 Block plus extra Energy makes Elite turn 1 both offensive and defensive |
| Backpack | Secures the hand size to actually use the extra Energy |
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