
Diamond Diadem
AncientSharedダイヤのティアラ
Effect
1ターンの間にプレイしたカードが2枚以下の場合、敵から受けるダメージが半分になる
Rating-
Basic Info
| Item | Detail |
|---|---|
| English Name | Diamond Diadem |
| Rarity | Ancient |
| Character | Common |
| Acquisition | Ancient relic (boss drop) |
| Overall Tier | S |
Rating
Diamond Diadem is an Ancient relic that grants a flat +1 energy. With zero downside, it is one of the most universally powerful and reliable relics in the Ancient pool. When offered, taking it is basically correct for any character and any build.
The Value of Drawback-Free +1 Energy
- +1 energy pays off every single turn; effectively +1 card played per turn.
- Compared to Coffee Dripper (no potions), Ectoplasm (no gold), Velvet Choker (5-card cap), or Philosopher's Stone (enemy +1 Strength), zero drawback is overwhelmingly superior.
- It never goes dead in any build — a truly universal relic.
- Close in spirit to STS1's Coffee Dripper but without the downside.
Concrete Benefits of +1 Energy
- Play one extra cost-1 card per turn — easier to balance offense and defense.
- After casting a cost-3 card with 4 energy (3+1), you still have 1 energy for another cost-1 card.
- Power setup turns retain room for other actions.
- Deck-building can lean into cost 2-3 cards without guilt.
Per-Character Rating
| Character | Rating | Comment |
|---|---|---|
| Ironclad | S | Enormous benefit in any build; especially welcome for high-cost setups |
| Silent | S | Daggers, Poison, Shivs — every build gains pure value from extra energy |
| Defect | S | More orb-generating cards fit per turn, accelerating setup |
| Necrobinder | S | More summon plays per turn boost early deployment |
| Regent | S | Combined with Star-consumption cards, options expand dramatically |
Synergies
| Card / Relic | Reason |
|---|---|
| Every card | With no drawback, it synergizes with every card and every build |
| High-cost cards | Extra energy lets cost 2-3 cards fire reliably every turn |
| Power cards | Guarantees action on setup turns — deploy Powers without losing tempo |
| Draw cards | Surplus energy becomes common, raising the value of extra draw |
Play Tips
- When offered, take it without hesitation. Only compare carefully if Snecko Eye or Runic Pyramid is also on offer.
- Post-pickup, deck-building can confidently take cost-2-plus cards.
- At 4 energy, flexible combinations are possible: 4x cost-1, 2x cost-2, cost-3+cost-1, cost-2+2x cost-1.
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