
Black Star
AncientSharedブラックスター
Effect
エリートを倒すと、追加でレリックを1個ドロップする
Rating-
Basic Info
| Item | Detail |
|---|---|
| English Name | Black Star |
| Rarity | Ancient |
| Character | All |
| Acquisition | Ancient relic (boss drop) |
| Overall Tier | A |
Rating
Black Star doubles relic rewards from elite fights. No direct combat buff, but with aggressive elite hunting the extra relics snowball into a massive total for the run.
Value of Double Relic Drops
- Normal elites give 1 relic. Black Star bumps it to 2
- Per Act with 2-3 elite fights, you gain 2-3 extra relics
- Over a full run that's roughly 6-9 extra relics — overwhelming power growth
- Elite relic rarity ranges from common to rare, and more rolls raise your hit chance
Risk vs. Reward of Elite Hunting
- Elite fights cost HP and shape map routing
- Maximizing Black Star means stepping on many elites, so map choice matters
- The earlier you pick it up, the more elites remain (ideally after Act 1)
- Picking it up in Act 3 means few elites left and massively reduced value
Character Ratings
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A+ | High HP stabilizes elite fights — best elite hunter |
| Silent | A | Once the poison build is online, elites fall safely. Relic count boosts everything |
| Defect | A | Frost orb Block lets you tank elite damage more easily |
| Necrobinder | B+ | Depends on deck completion. If minions scale, elites fall safely |
| Regent | A | Strong Block curbs incoming damage during elite fights |
Synergies
| Card / Relic | Reason |
|---|---|
| Ectoplasm | Gold becomes meaningless — skip shops and pick elite-heavy routes |
| Healing relics | Meat on the Bone / Lizard Tail secure post-elite HP recovery |
| High-damage decks | Shorter elite fights cost less HP, enabling efficient hunting |
| Map-branch relics | Info relics help you route toward elite-dense paths |
How to Play
- After picking up Black Star, route toward elite-heavy paths on the map
- Heal before elite fights — use rest sites and healing events
- To capitalize on the double reward, face elites with a confident HP buffer
- Forcing elites to boss arrival low-HP is worse than choosing a safer route
- Ideal pickup is post-Act 1. Acts 2-3 offer 4-6 elite fights to farm
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