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Black Star

Black Star

AncientShared
ブラックスター
Effect

エリートを倒すと、追加でレリックを1個ドロップする

Rating-

Basic Info

Item Detail
English Name Black Star
Rarity Ancient
Character All
Acquisition Ancient relic (boss drop)
Overall Tier A

Rating

Black Star doubles relic rewards from elite fights. No direct combat buff, but with aggressive elite hunting the extra relics snowball into a massive total for the run.

Value of Double Relic Drops

  • Normal elites give 1 relic. Black Star bumps it to 2
  • Per Act with 2-3 elite fights, you gain 2-3 extra relics
  • Over a full run that's roughly 6-9 extra relics — overwhelming power growth
  • Elite relic rarity ranges from common to rare, and more rolls raise your hit chance

Risk vs. Reward of Elite Hunting

  • Elite fights cost HP and shape map routing
  • Maximizing Black Star means stepping on many elites, so map choice matters
  • The earlier you pick it up, the more elites remain (ideally after Act 1)
  • Picking it up in Act 3 means few elites left and massively reduced value

Character Ratings

Character Rating Comment
Ironclad A+ High HP stabilizes elite fights — best elite hunter
Silent A Once the poison build is online, elites fall safely. Relic count boosts everything
Defect A Frost orb Block lets you tank elite damage more easily
Necrobinder B+ Depends on deck completion. If minions scale, elites fall safely
Regent A Strong Block curbs incoming damage during elite fights

Synergies

Card / Relic Reason
Ectoplasm Gold becomes meaningless — skip shops and pick elite-heavy routes
Healing relics Meat on the Bone / Lizard Tail secure post-elite HP recovery
High-damage decks Shorter elite fights cost less HP, enabling efficient hunting
Map-branch relics Info relics help you route toward elite-dense paths

How to Play

  • After picking up Black Star, route toward elite-heavy paths on the map
  • Heal before elite fights — use rest sites and healing events
  • To capitalize on the double reward, face elites with a confident HP buffer
  • Forcing elites to boss arrival low-HP is worse than choosing a safer route
  • Ideal pickup is post-Act 1. Acts 2-3 offer 4-6 elite fights to farm

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