
Beating Remnant
RareShared脈打つ亡骸
Effect
1ターンに失うHPは最大20までになる
Rating-
Basic Info
| Item | Detail |
|---|---|
| English Name | Beating Remnant |
| Rarity | Rare |
| Character | Common |
| Acquisition | Rare reward (normal combat / treasure chest) |
| Overall Tier | C |
Rating
Beating Remnant is a Rare relic that caps the damage you take in a single turn at 20 HP. It acts as a safety valve against lethal-level hits — even when Block fails to cover a turn, your HP won't suddenly evaporate. It's especially reassuring as insurance against the hardest-hitting Act 3 bosses and Elites. That said, in normal combats there are few moments where you'd actually take 20+ damage, and decks that reliably stack Block won't feel much benefit.
Per-Character Rating
| Character | Rating | Comment |
|---|---|---|
| Ironclad | C | High HP pool and healing tools reduce the need for a safety net |
| Silent | B | Lower HP makes the cap on big hits genuinely reassuring |
| Defect | C | Frost orbs already provide Block, so the benefit is limited |
| Necrobinder | C | Minions soak a lot of damage, so big hits on the main body are rare |
| Regent | C | Strong Block generation makes this a low-priority pick |
Synergies
| Card / Relic | Reason |
|---|---|
| Lizard Tail | Prevents post-revive low HP from instantly dying, giving room to recover |
| Philosopher's Stone | Caps damage from Strength-boosted enemy hits to 20, softening the downside |
| Roopa's Blood | Serves as a critical safety net in builds that slash max HP |
Featured Builds
| Build | Character |
|---|---|
| Strength Build | Ironclad |
| HP Consumption Build | Ironclad |
| Barricade Build | Ironclad |
| Frost Orb Build | Defect |
| Hybrid Orb Cycle Build | Defect |
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