
Art of War
RareShared孫子兵法
Effect
If you do not play any Attacks during your turn, gain an additional 1 Energy next turn.
Rating-
Basic Info
| Item | Detail |
|---|---|
| English Name | Art of War |
| Rarity | Rare |
| Character | Common |
| Acquisition | Rare reward (regular combat, chests) |
| Overall Tier | A |
Rating
Art of War is a Rare relic that grants extra energy on the next turn if you deliberately don't play any attack this turn. It pairs beautifully with setup-style play: spend a turn landing Powers or skills, then unload with surplus energy on the next turn. Attack-heavy decks struggle to meet the condition, so the rating swings wildly by build direction.
Character Ratings
| Character | Rating | Comment |
|---|---|---|
| Ironclad | B | Attack-centric builds often can't satisfy the condition |
| Silent | A | Easy to queue skill-and-Power turns to hit the trigger |
| Defect | S | Power plays and orb management naturally create attack-free turns |
| Necrobinder | A | Minion deployment and Power turns hit the condition cleanly |
| Regent | A | Plenty of support skills and Powers to make trigger turns |
Synergies
| Card / Relic | Reason |
|---|---|
| Echo Form | Powers-chaining setup turns feed the energy engine |
| Corruption | Skills becoming 0-cost amplifies the value of attack-free turns |
| Nightmare | Duplicate skills and Powers for explosive setup turns |
Build Adoption
| Build | Character |
|---|---|
| Whirlwind Energy Build | Ironclad |
| Grand Finale Build | Silent |
| Creative AI Build | Defect |
| Claw Spam Build | Defect |
| Hybrid Orb Cycle Build | Defect |
コミュニティ投票
コメント (0)
コメントはまだありません。最初のコメントを投稿してみましょう!
不適切なコメントは管理者が削除します