
Pael's Flesh
AncientSharedパエルの肉
Effect
3ターン目以降のターン開始時、追加でエナジーを得る
Rating-
Overview
| Item | Details |
|---|---|
| English Name | Pael's Flesh |
| Rarity | Ancient |
| Character | Shared |
| Source | Pael (Act 2) |
| プール | Pool 1 |
| Overall Tier | A |
Effect
Starting from your 3rd turn each combat, gain 1 additional Energy at the start of your turn.
Rating & Analysis
Pael's Flesh is a Pael Ancient relic that grants Energy +1 every turn starting from turn 3. It does nothing for the first two turns, but shines in extended fights against elites and bosses. Unlike other energy relics (such as Diamond Tiara), the early game weakness is offset by a complete lack of downsides.
The Turn 3+ Condition
- Turns 1 and 2 grant no bonus energy — you fight with the standard 3 energy.
- From turn 3 onward, you have 4 energy every turn. The longer the fight, the greater the benefit.
- Normal enemy fights often end in 2–3 turns, so the bonus may not kick in at all.
- Elite and boss fights frequently last 5 or more turns, making the +1 from turn 3 onward highly impactful.
Character Ratings
| Character | Rating | Notes |
|---|---|---|
| Ironclad | A | Strength scaling combined with extra energy from mid-fight onward makes the back half of combat overwhelming. |
| Silent | A | Once poison has stacked, the extra energy from mid-fight lets you press the advantage aggressively. |
| Defect | A+ | After orb setup, more energy is exactly what you need — the timing aligns perfectly. |
| Necrobinder | A | After deploying your summons, the extra energy on turn 3+ lets you reinforce the board. |
| Regent | A | Energy increases in the mid-game when star cards are coming online, improving stability. |
Synergies
| Card / Relic | Reason |
|---|---|
| Power cards | Play powers on turns 1–2, then use the extra energy from turn 3 onward for both offense and defense. |
| High-cost cards | Mid-game energy bonus lets you reliably play 3-cost cards without sacrificing other plays. |
| Scaling builds | The longer the combat lasts, the more this relic gives — ideal for any strategy that scales over time. |
Strategy Tips
- For the first two turns, manage with low-cost cards while waiting for the bonus to activate.
- Plan high-cost plays around the turn 3+ energy boost.
- The benefit is minimal in quick normal fights, but extra energy in elite and boss encounters can be the deciding factor.
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