
Eternal Feather
UncommonSharedエターナルフェザー
Effect
休憩所を訪れるたび、デッキにあるカード5枚ごとに、HPを3回復する
Rating-
Basic Info
| Item | Detail |
|---|---|
| English Name | Eternal Feather |
| Rarity | Uncommon |
| Character | Common |
| Acquisition | Uncommon reward (normal combat / treasure chest) |
| Overall Tier | A |
Rating
Eternal Feather boosts rest-site healing based on your deck size. Even with a standard 20–25 card deck you can expect 12–15 extra HP, making it easier to pick upgrades at rest sites. It meshes with deck-fattening strategies and rewards playstyles that pick up cards aggressively.
Per-Character Rating
| Character | Rating | Comment |
|---|---|---|
| Ironclad | A | Extra healing on top of native recovery unlocks more upgrade sessions |
| Silent | A | Low HP and a frequent need to upgrade make the extra healing very welcome |
| Defect | A | Upgrade-priority character, so healing support is genuinely useful |
| Necrobinder | A | Minion cards naturally inflate the deck, boosting the heal |
| Regent | A | Steady extra healing secures upgrade opportunities |
Synergies
| Card / Relic | Reason |
|---|---|
| Mini Tent | Rest-site extra heal plus upgrade plus other options — all at once |
| Orrery | +5 cards fattens the deck and directly increases healing |
| Meat on the Bone | Post-combat recovery plus rest-site heal provides dual HP management |
| Lizard Tail | After revive, huge rest-site healing lets you bounce back quickly |
Featured Builds
| Build | Character |
|---|---|
| HP Spend Build | Ironclad |
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