
リージェント
Regent
ジェネシス
Power|Common|ジェネシス
Normal2ジェネシス
パワー
Normal Effect
At the start of your turn, gain 2 diamonds.
Upgraded2ジェネシス+
パワー
Upgraded Effect
ターン開始時、スター2を得る。
Rating
One of the Regent's most important Powers. The automatic 2-3 diamonds per turn unlocks every diamond-consuming card the class wants to play.
The Regent's signature roster - Seven Stars, Comet, Hard Choice, Annihilate, End of Stars and more - all demand diamonds, so a single Genesis unlocks the latent power of the entire deck. The upgrade bumps it to 3 per turn, stronger still. Cost 2 is heavy, but once it sticks the diamonds pile up for the rest of the fight.
How to Use
- Play it as early as possible. The sooner it lands, the more diamonds accumulate.
- Upgraded it produces 3 diamonds per turn, so long fights especially reward upgrading it before the boss.
- A single Genesis lets you cast Seven Stars (7 diamonds) every 3-4 turns reliably.
Good Synergies
- Seven Stars: Demands 7 diamonds. Genesis stacks them up turn by turn for reliable casts.
- Comet: A 5-diamond finisher. A few turns under Genesis and it is online.
- Annihilate: 4 diamonds for 30 damage. Genesis keeps the diamond supply steady.
- Blacksmith: Spend 4 diamonds to Forge 30-40. Combined with Genesis it explodes the Sovereign Blade's damage.
Pick Priority
- Act 1 early: High. The earlier it lands, the more diamonds accrue. A direction-defining card for Regent.
- Act 1 late: Highest. Once diamond-consumers appear, grab it on sight.
- Act 2 onward: Highest. Genesis alone makes Seven Stars and Comet realistic options.
- Boss rewards: Highest. In long boss fights, per-turn diamond accumulation decides the match.