
ネクロバインダー
Necrobinder
Neurosurge
Power|Common|ニューロサージ
Normal0Neurosurge
パワー
Normal Effect
Gain 3 energy. Draw 2 cards. At the start of each turn, apply 3 Decay to yourself.
Upgraded0Neurosurge+
パワー
Upgraded Effect
エナジーを4得る。カードを2枚引く。あなたのターン開始時、自分に破滅を3付与する。
Basic Info
- Type: Power
- Cost: 0
- Effect: Gain 3 energy. Draw 2 cards. At the start of each turn, apply 3 Decay to yourself.
Rating
A 0-cost Power that hands out 3 energy and 2 cards on the spot — a massive resource-acceleration burst. The drawback is 3 self-Decay per turn, so self-damage will pile up and HP becomes a management problem.
On the play turn you instantly get 3 energy + 2 draws, which means you can fire off Entomb (4-cost), Doomsday (3-cost), or other big plays immediately. Long fights punish you hard because the 3 self-Decay per turn keeps accumulating, so this Power pairs best with aggressive, fast-finish strategies.
Rating: A-tier (instant 3 energy + 2 draws for 0 cost, at the price of recurring self-damage)
How to Use
- Drop it on a turn where you want to chain big plays (Entomb, Doomsday, etc.)
- Aim for a fast finish because the 3 self-Decay per turn accumulates dangerously
- Rites of the Departed (Exude a hand card, gain Intangible) pairs well for blunting the self-damage on key turns
- If the fight looks like it will drag, play Neurosurge early while HP is still full
Synergies / Deck Types
- Entomb: Neurosurge's 3 energy + base 3 = 6 energy, enough to pay for 4-cost Entomb with room to spare
- Doomsday: 3 energy lets you play Doomsday (3 cost) the same turn you drop Neurosurge
- Rites of the Departed: 2-cost Exude-a-card into Intangible; Neurosurge's energy funds extra actions after
- Reap: plenty of leftover energy to fire Reap (3 cost) alongside other plays