
アイアンクラッド
Ironclad
無痛
Normal1Whenever a card is Exuded, gain 3 Block.
Upgraded1カードが廃棄されるたび、4ブロックを得る。
Basic Info
- Type: Power
- Cost: 1
- Effect: Whenever a card is Exuded, gain 3 Block.
Upgraded
- Cost: 1
- Effect: Whenever a card is Exuded, gain 4 Block.
Rating
A Cost 1 Power granting 3 Block (4 upgraded) on every Exude — Exude decks' defensive backbone. With Exude triggering multiple times per turn, 9-16+ Block per turn is achievable automatically. Combined with Searing Contract, Havoc, Unyielding Spirit, War Drum, and Charred, defense becomes extremely stable. In Exude decks, offense and defense merge — every Exude stacks Block. Pick priority is high as a staple Exude Power.
How to Use
Run it in decks with many Exude sources and automate Block per turn. With War Drum (turn-start top-card Exude), 3-4 Block auto-fires each turn. Combined with Second Wind (Exude all non-Attacks in hand), one turn nets 15-24 Block. The Barricade-plus-Feel-No-Pain strategy preserves stacking Block. Howl from Beyond's Exude also triggers Feel No Pain. Combining with Juggernaut converts the Exude-Block into damage too — a strong attack-defense hybrid deck.
Synergies / Deck Types
- War Drum: Turn-start Exude power. Feel No Pain's Block auto-fires each turn — Exude deck staple pair.
- Second Wind: Skill Exuding all non-Attacks in hand for Block. Combined with Feel No Pain, stacks massive Block in a turn.
- Searing Contract: Skill Exuding a card and drawing. Gains draw and Feel No Pain Block simultaneously.
- Barricade: Power preserving Block across turns. Stacks Feel No Pain's Block accumulation.
- Juggernaut: Power dealing damage on Block gain. Feel No Pain's Block also converts to damage.
Pick Priority
- Early Act 1: Medium. Cost 1 makes it easy to pick even with few Exude parts.
- Late Act 1: High. Secure as a defensive core once Exude cards appear.
- Act 2+: Top. Mandatory defensive base in Exude decks — a pillar alongside Dark Embrace.
- Boss reward: High. Stable Block supply over long boss fights.