
アイアンクラッド
Ironclad
解体
Normal1Deal 8 damage. If the enemy has Weak, hit twice.
Upgraded110ダメージを与える。 敵が弱体状態の時、2回攻撃になる。
Basic Info
- Type: Attack
- Cost: 1
- Effect: Deal 8 damage. If the enemy has Weak, hit twice.
Upgraded
- Cost: 1
- Effect: Deal 10 damage. If the enemy has Weak, hit twice.
Rating
A Cost 1 attack that normally deals 8 damage but strikes twice (16 total) against Weak enemies. Once Weak is on, it turns into an outrageous 16-damage (20 upgraded) Cost 1 attack. In Weak-focused decks using Bash and Tremor, it becomes a core card that functions as the main attack from early to late game. Without Weak, 8 damage is fairly average, but decks with ample Weak-application tools keep the activation condition easy. Pick priority is high.
How to Use
Always apply Weak via Bash or Tremor before playing Dissect to trigger the double hit. Since Weak lasts multiple turns, applying Weak one turn and then simply playing Dissect the next turn guarantees the double hit. With Cruel (extra damage to Weak enemies) on the field, the double hit compounds into enormous single-card damage. Multiple copies of Dissect provide a stable high-damage output as long as Weak is maintained. Combined with Magma Fist (doubles Weak stacks), it aims for extreme burst damage with piled-on Weak.
Synergies / Deck Types
- Bash: Starter card applying 2-3 Weak. Base combo — apply Weak with Bash, then use Dissect.
- Tremor: Cost 1 Weak-applying skill. Reinforces Weak to keep Dissect's double-hit condition active.
- Cruel: Power that increases damage against Weak enemies. Combined with Dissect's double hit for huge damage.
- Magma Fist: Attack that doubles enemy Weak and Exudes. Doubles Weak stacks, then Dissect's double hit delivers overwhelming damage.
- Brutality: Power that draws on Weak application. Accelerates Weak deck cycling and boosts Dissect frequency.
Featured Builds
- Ironclad Strength Build (S-tier)
- Ironclad Whirlwind Energy Build (S-tier)