
アイアンクラッド
Ironclad
暴走
Normal2At the end of your turn, play a random Attack from your hand on a random enemy.
Upgraded1ターン終了時、手札にあるランダムなアタック1枚を、ランダムな敵1体に使用する
Basic Info
- Type: Power
- Cost: 2
- Effect: At the end of your turn, play a random Attack from your hand on a random enemy.
Upgraded
- Cost: 1
- Effect: At the end of your turn, play a random Attack from your hand on a random enemy.
Rating
A Cost 2 (1 upgraded) Power that auto-plays a random Attack from hand on a random enemy at turn end. It "doesn't waste leftover Attacks" — essentially adds a free Attack each turn. Randomness means it doesn't always fire your strongest card, but keeping a high-cost Attack (Skull Bash, Whirlwind) as the lone hand leftover delivers a big bonus. Upgraded Cost 1 recovers investment fast. Functions as a continuous bonus damage source in Attack-focused decks.
How to Use
Run it in Attack-heavy decks and ensure an Attack remains at turn end. Leaving only your strongest Attack (Skull Bash, Whirlwind) in hand makes the auto-play reliably strong (though the card vanishes from hand after the auto-play). Intentional hand management — keeping one strong Attack rather than several weak ones — is effective. Juggling (copy every 3rd Attack) and Anger (discard-pile copies) help ensure an Attack remains in hand.
Synergies / Deck Types
- Skull Bash: 3 Cost, 32-42 damage Attack. Turn-end auto-play from Berserk turns it into a massive bonus.
- Whirlwind: X-cost AoE. Note that Whirlwind at turn end with 0 Energy deals 0 AoE damage.
- Juggling: Power copying every 3rd Attack. Reliably feeds Attacks into hand for Berserk to fire.
- Anger: Cost 0 Attack. Continuously supplies Attacks to hand as Berserk targets.
- Inflame / Demon Form: Strength buff powers. Strength rides Berserk's auto-played Attack too, boosting bonus damage.