
アイアンクラッド
Ironclad
悪意
Normal0Deal 5 damage. If you lost HP this turn, hit 2 times.
Upgraded05ダメージを与える。このターン、HPを失っていた場合、3回攻撃する。
Basic Info
- Type: Attack
- Cost: 0
- Effect: Deal 5 damage. If you lost HP this turn, hit 2 times.
Upgraded
- Cost: 0
- Effect: Deal 5 damage. If you lost HP this turn, hit 3 times.
Rating
A Cost 0 attack dealing 5 damage, hitting 2 times (3 upgraded) if you lost HP that turn. Combined with HP-loss cards (Bloodletting, Crimson Robe, Offering, Reckless Charge, Hemokinesis), it delivers 10 damage (15 upgraded) for 0 cost. Absurd for 0 Energy, and HP-consumption builds trigger HP loss every turn, so multi-hits are reliable. Strength buffs ride each hit, giving strong synergy with Strength builds too.
How to Use
Run it aggressively in decks heavy on HP-loss cards (Bloodletting, Offering, Crimson Robe, Reckless Charge, Hemokinesis). Play one HP-loss card earlier in the turn, then Malice — the multi-hit is guaranteed. Taking damage from enemies also satisfies the condition, so even unavoidable damage naturally triggers it. Cost 0 means you can always play it on draw, conserving Energy while adding damage. With Strength stacked, multi-hits apply Strength to each hit, producing explosive damage in Strength builds.
Synergies / Deck Types
- Bloodletting: Skill trading 3 HP for Energy. Guarantees HP loss that turn, satisfying Malice's multi-hit condition.
- Crimson Robe: Power triggering HP loss and Block at turn start. Auto-satisfies Malice's condition every turn.
- Reckless Charge: High-damage attack with 1 HP cost. Satisfies Malice's condition while dealing heavy damage.
- Hemokinesis: High-damage attack with 2 HP cost. Use before Malice for guaranteed multi-hit.
- Blood Boil: Power granting Strength on HP loss. Reinforces HP-consumption builds while each hit rides Strength.
Acquisition
- Ironclad HP-Loss Build (A-tier)
Change Log
| Version | Changes |
|---|---|
| v0.100.0 | Reworked: Cost 0, 5 damage, 2(3) hits on HP loss |