[SF6] M. Bison Countermeasures Guide [Win Just by Reading]

A comprehensive M. Bison countermeasure guide for SF6 (Street Fighter 6), taught by MR1800+. Includes Fuzzy timing breakdowns.

Mine

214P attaches a bomb to your character. Getting hit by a strike causes the mine to explode, increasing combo damage. Also, while mine is active, Blocking specials causes the mine to explode and guarantees offense continuation.

  • [Psycho Mine attached] [4]6LP
    • M. Bison +6 on Block
  • [Psycho Mine attached] [4]6MP
    • M. Bison +6 on Block
  • [Psycho Mine attached] [4]6HP
    • M. Bison +5 on Block
  • [Psycho Mine attached] [4]6PP
    • M. Bison +10 on Block
  • [Psycho Mine attached] 214LP
    • M. Bison +6 on Block
  • [Psycho Mine attached] 214MP
    • M. Bison +6 on Block
  • [Psycho Mine attached] 214HP
    • M. Bison +6 on Block
  • [Psycho Mine attached] 214PP
    • M. Bison -3 on Block

214P

Powerful Oki begins, but understand what kind of Oki it is.

  • 214LP
    • M. Bison is -14F on Block
  • 214MP
    • M. Bison is -15F on Block
  • 214HP
    • M. Bison is -15F on Block

236K

  • 236LK
    • M. Bison is -5F on Block, Punish
  • 236MK
    • M. Bison is -5F on Block, Punish
  • 236HK
    • M. Bison is -4F on Block
  • 236HK
    • M. Bison is on Block

[2]8K

M. Bison’s aerial assault move. Branches into the following followups:

  • [2]8K→K
    • [2]8K→K→P
  • [2]8K→P

[4]6P

M. Bison’s rush-down move. Used as combo ender and projectile pass-through.

  • [4]6LP
    • M. Bison is -20F on Block
  • [4]6MP
    • M. Bison is -20F on Block
  • [4]6HP
    • M. Bison is -23F on Block
  • [4]6PP
    • M. Bison is -3F on Block

Cancel Drive Rush → 2LP Mixup

M. Bison’s fundamental cancel Rush string.

Response to each option after Blocking Rush 2LP:

  • 4HK
    • Light mash wins / jump escapes
  • MP
    • Light mash wins / jump escapes
  • 2MP
    • Light mash trades. After trading, some characters can’t combo due to distance
      • Rashid, Kimberly, Akuma, Blanka, etc.
  • 2LK→LP
    • Mash loses
  • Throw
    • Mash loses

3HK

Difficult to Block on reaction, but after Blocking: No matter how active the frame, it’s always 14F or more Punish. Take proper return.

4HK

M. Bison is +1F on Block. Used in Oki.

Target Combo

M. Bison’s target combo is a Low/Overhead mixup. Cannot be Fuzzy Blocked, so play the mixup.

  • MP→6HP
    • M. Bison is -3F outside throw range on Block
  • MP→2HK
    • M. Bison is -3F outside throw range on Block

After Forward Throw

M. Bison is +21F.

After Back Throw

M. Bison is +18F.

  • No Oki without Drive Rush.

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