[SF6] Easy-to-Understand Safe Meaty Explained [Win Just by Reading]

Fuzzy and Safe Meaty Explained

Explanation

A technique where you meaty with a move whose recovery ends before the opponent’s invincible move becomes active, allowing you to make them block your attack while also blocking their reversal.

For example, Luke’s SA1 Vulcan Blast has a startup of 6F, the fastest among all characters. However, there is no move in the entire cast with recovery of 5F or less, so safe meaties are not possible against it. As an example, calculating with Kimberly’s backfist which has 7F recovery:

Conversely, Luke’s SA3 Pale Rider has a startup of 10F. Kimberly’s backfist has 7F recovery.

The calculation shows that a safe meaty is possible:

Benefits of Safe Meaties

You can pressure the opponent with your attack while blocking their invincible reversal. This means you beat everything except perfect parry, making it extremely powerful.

Drawbacks of Safe Meaties

  • Low damage
    • Since you meaty with quick light attacks, the damage on hit is low
  • Requires knowledge
    • You need to research the startup of the opponent’s reversal and your own move’s recovery, making it difficult to keep in mind every match
    • If you don’t meaty with the last active frame of your move, it may not be a safe meaty; knowledge of your character’s setplay is also required

Guidance

Remembering the opponent’s moves and your own moves every match for safe meaties is extremely difficult. This site has created a tool that lets you quickly look up safe meaties, so make use of it.

Safe Meaty Lookup Tool

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