[SF6] Easy-to-Understand Safe Meaty Explained [Win Just by Reading]
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Explanation
A technique where you meaty with a move whose recovery ends before the opponent’s invincible move becomes active, allowing you to make them block your attack while also blocking their reversal.
Calculation Method
(Recovery of your meaty move + 1 (if meatying with the last active frame)) <= Startup of the opponent’s invincible moveFor example, Luke’s SA1 Vulcan Blast has a startup of 6F, the fastest among all characters. However, there is no move in the entire cast with recovery of 5F or less, so safe meaties are not possible against it. As an example, calculating with Kimberly’s backfist which has 7F recovery:
Calculation Example (Cannot Block)
(7 + 1) <= 6Conversely, Luke’s SA3 Pale Rider has a startup of 10F. Kimberly’s backfist has 7F recovery.
The calculation shows that a safe meaty is possible:
Calculation Example (Can Block)
(7 + 1) <= 10Benefits of Safe Meaties
You can pressure the opponent with your attack while blocking their invincible reversal. This means you beat everything except perfect parry, making it extremely powerful.
When to Use
- When the opponent has an SA reversal or SA3 reversal with good post-hit situations
- Many SAs have properties that make eating them unacceptable
- When the opponent has 2 or fewer Drive Gauge stocks and no SA reversal
- If they use an OD reversal, they enter Burnout, which can lead to a checkmate situation
- When the opponent has no OD reversal and only has an SA reversal that can be safe jumped
- You only lose to perfect parry, making it extremely powerful
- When you can finish them off
- Since you meaty with quick light attacks, the damage on hit is low
- Using this when any hit would finish them off eliminates that downside
Drawbacks of Safe Meaties
- Low damage
- Since you meaty with quick light attacks, the damage on hit is low
- Requires knowledge
- You need to research the startup of the opponent’s reversal and your own move’s recovery, making it difficult to keep in mind every match
- If you don’t meaty with the last active frame of your move, it may not be a safe meaty; knowledge of your character’s setplay is also required
Guidance
Remembering the opponent’s moves and your own moves every match for safe meaties is extremely difficult. This site has created a tool that lets you quickly look up safe meaties, so make use of it.