[SF6] Easy-to-Understand Fuzzy and Delay Techniques Explained [Win Just by Reading]

Fuzzy and Delay Techniques Explained

Fuzzy Grab (Fuzzy Tech)

  • Input Method
    • While holding guard, input throw a few frames after the earliest timing the opponent’s throw can connect
  • Effect
    • Blocks the opponent’s meaty strikes while teching their throw

Fuzzy Light Attack

  • Input Method
    • While holding guard, input a light attack at the timing the opponent’s strike would connect
  • Effect
    • Blocks the opponent’s meaty strikes, and if there is a gap in frames, your counterattack comes out

Fuzzy Medium Attack

  • Input Method
    • While holding guard, input a medium attack (mainly a low-hitting crouching medium kick) at the timing the opponent’s strike would connect
  • Effect
    • Blocks the opponent’s meaty strikes while counterattacking shimmies and backdashes

Fuzzy Heavy Attack

  • Input Method
    • While holding guard, input a heavy attack at the timing the opponent’s strike would connect
  • Effect
    • Blocks the opponent’s strikes while counterattacking shimmies

Fuzzy Forward Jump

  • Input Method
    • While holding guard, input a forward jump at the timing the opponent’s strike would connect
  • Effect
    • Jumps over the opponent’s passive play while punishing delayed strikes

Fuzzy Crouch Guard

  • Input Method
    • While walking back, crouch guard at the timing the opponent’s crouching medium kick would come out
  • Effect
    • Avoids the opponent’s walk-up throw while also blocking their crouching medium kick

Fuzzy Parry

  • Input Method
    • When the opponent has a large frame advantage, parry at the timing their next strike would come
  • Effect
    • Avoids punish counter throws while aiming for perfect parry against strikes

Delayed Throw

  • Input Method
    • Input throw at the timing you would block the opponent’s OD invincible move
  • Effect
    • Blocks their OD invincible move while also teching against fuzzy throw

Delayed Heavy Attack

  • Input Method
    • Input a heavy attack at the timing you would block the opponent’s invincible move
  • Effect
    • Blocks their OD invincible move while getting huge returns against mashing and throw techs

Delayed Medium Attack

  • Input Method
    • Input a medium attack at the timing you would block the opponent’s invincible move
  • Effect
    • Blocks their OD invincible move while getting huge returns against mashing and throw techs
    • Since the recovery is short, you can anti-air forward jumps with a dragon punch

Delayed Light Attack

  • Input Method
    • Input a light attack at the timing you would block the opponent’s invincible move
  • Effect
    • Blocks their OD invincible move while getting returns against mashing and throw techs
    • Since the recovery is short, you can anti-air forward jumps with a dragon punch
    • Mainly used by characters without a dragon punch, or characters who get good returns from normal anti-airs

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