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Sagat

Street Fighter 6 Sagat guide - frame data, combos, matchup tips and more.

Table of Contents

1 - [SF6] Sagat Frame Data with Video

Sagat

2 - [SF6] Sagat Countermeasures Guide [Win Just by Reading]

A comprehensive Sagat countermeasure guide for SF6 (Street Fighter 6), taught by MR1800+. Includes Fuzzy timing breakdowns.

623P

Sagat’s dragon punch.

  • 623LP
    • 5F Startup
  • 623MP
    • 10F Startup
  • 623HP
    • 18F Startup
  • 623PP
    • Sagat’s OD invincible
    • 8F Startup
      • Only DJ can safejump

236P

  • 236LP
    • Low fireball
    • Long recovery. If you notice a high ratio of low fireballs, mix in jumps
  • 236MP
    • High fireball
    • A hadouken that doesn’t hit crouching
  • 236HP
    • High fireball
    • Better Startup than 236MP
    • A hadouken that doesn’t hit crouching
  • 236PP
    • OD version of 236LP
    • Superior Startup and recovery
  • 236MPHP
    • Close-range Block gives 6F Advantage

236K

A rush-down move that gives Sagat Advantage when crouch Blocked. At far range, the Disadvantage on Block is reduced. At far range, occasionally place Drive Impact or neutral jumps.

  • Cancel 236K on crouch Block:
    • 236LK
      • Sagat +2F
    • 236MK
      • Sagat +2F
    • 236HK
      • Sagat +4F
    • 236KK
      • Sagat +1F

214K

A special move with three followup types. Cannot be Fuzzy Blocked.

  • 214K→6LK
    • Overhead / mash punish / -5 on Block
  • Tiger Greed
    • High / mashable / +4 on Block
  • 214K→6HK
    • High / mashable / +2 on Block
  • No followup
    • -5 on Block

MP

A normal that’s +2F Advantage on Block. Has little guard pushback, and the string up to two Blocks then 2MP is a valid sequence.

6HK

A normal that’s +4F Advantage on Block. Can be avoided by crouching.

It’s paired with 236K as the other option, but it’s risky enough that you don’t need to be overly afraid. It’s rarely used in Neutral and is mainly used to catch neutral jumps.

Tiger Slash

Everything from 2MP branches into mixups with risk-reward on both sides. There are many cancel options, making it hard to counter, but it’s important to properly Punish and apply risk with Drive Impact.

Sagat’s main options are:

  • Tiger Slash → cancel Rush → 2LP
    • Low-risk offense continuation for Sagat
    • It’s a true blockstring, so invincible mash is impossible
  • Tiger Slash → 214K
    • 214LK is a mash punish, and pairs well with other options
    • Remember that confirming the target combo completion and using Drive Impact is guaranteed
  • Tiger Slash → 236HK
    • Gauge drain gimmick
    • Remember that confirming the target combo completion and using Drive Impact is guaranteed
    • Crouching gives Sagat Advantage, so input standing Block
  • Tiger Slash → cancel Rush → 2LK
    • An option to counter Fuzzy standing Block
    • There’s a gap, so invincible reversal is guaranteed
  • Tiger Slash → OD Tiger Shot
    • Drains gauge and gives +6F on Block for offense continuation
    • Can mash with 4F during the target combo gap

MK→HK

Sagat’s poke that scores knockdowns. -8F on Block for Sagat.

HP→HK

-12F on Block for Sagat.

LPLK

Sagat is +21F Advantage. Even if Drive Rush is used after knockdown, invincible reversal is not guaranteed. Back Rise increases the distance, and there’s no Oki.

4LPLK

Sagat is +21F Advantage. Even if Drive Rush is used after knockdown, invincible reversal is not guaranteed. Back Rise increases the distance, and there’s no Oki.