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Ed

Street Fighter 6 Ed guide - frame data, combos, matchup tips and more.

Table of Contents

1 - [SF6] Ed Frame Data with Video

Ed

2 - [SF6] Ed Countermeasures Guide [Win Just by Reading]

A comprehensive Ed countermeasure guide for SF6 (Street Fighter 6), taught by MR1800+. Includes Fuzzy timing breakdowns.

623P

Ed’s anti-air invincible move. Startup and damage change with strength.

  • 623LP
    • 10F Startup
    • Ed’s main anti-air
  • 623MP
    • 14F Startup
  • 623HP
    • 16F Startup
  • 623PP
    • OD invincible
    • 13F Startup

214P

Ed’s combo ender special move.

  • 214LP
    • Ed is +3F on Hit
    • Ed is -14F on Block
  • 214MP
    • Ed is -12F on Block
  • 214HP
    • Ed is -12F on Block

236K

Ed’s poke special move.

  • 236LK
    • 16F Startup
    • By holding, it pulls the opponent in on Block and Ed is +4F
    • Walk Shimmy is not possible during strings
  • 236MK
    • 20F Startup
    • By holding, it pulls the opponent in on Block and Ed is +4F
    • Walk Shimmy is not possible during strings
  • 236HK
    • 17F Startup
    • Used as anti-air
  • 236KK
    • 25F Startup with ample time to counter Drive Impact
      • Difficult at first but practice it
    • After pull-in on Block, it’s point-blank Ed +4F

MK

A long-range normal that excels at poking and whiff punishing. From here, Ed cancels into various specials to continue offense.

LPLK

Ed is +24F on Hit.

Taking Back Rise gives no Oki, so Back Rise is the safe option.

For Punish Counter throw situations, it’s a real mixup so do your best to defend.

4LPLK

Ed is +24F on Hit.

Taking Back Rise gives no Oki, so Back Rise is the safe option.

For Punish Counter throw situations, it’s a real mixup so do your best to defend.