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Cammy
1 - [SF6] Cammy Frame Data with Video
2 - [SF6] Cammy Countermeasures Guide [Win Just by Reading]
Basic Info
Basic Info
- No active-frame Overhead
- Defensive Options
- Has 6F Startup OD invincible reversal: 623KK
- If you play Luke or Kimberly, avoid using Rush after throws
- Has 5F Startup anti-air invincible 623LK
- 236236K has 7F Startup, no Projectile invincible
- 214214P has 12F Startup, Projectile invincible
- 236236P has 5F Startup
- Has 6F Startup OD invincible reversal: 623KK
- Moves that are plus on Block
- None
214P
- 214LP
- Cammy is -3 on Block
- 214MP
- Cammy is -2 on Block
- 214HP
- Cammy is +3 on Block
- 214PP
The heavy version is +3F on Block.
As a counter, reacting with a jab is ideal, but if your reaction is late it leads to a painful combo. The recommended approach is to aim for Just Parry.
236P
The following followups branch from here:
- 214K
- High
- 236P→(no input)
- Low
- 236P→2K
- Overhead
- 236P→(Against standing opponent at close range) LPLK
- Throw
- 236P→P
- Invincible phase
When used suddenly in Neutral, both followups have slow Startup, so you can easily beat them with a jab on reaction.
(During forward jump) 214K
An aerial assault rush-down move, commonly known as Cannon Strike.
The counter is to not press buttons recklessly on reversal (after blockstun ends).
Cammy uses Cannon Strike after normals like MP and MK are Blocked to punish your counter-poke attempts. After Blocking a move, instead of pressing a counter-poke, mix in neutral jumps and backsteps to get your own return against (During forward jump) 214K. Pressing a long-range normal with strong upward hitbox as a delayed counter-poke is also viable.
LPLK
+21F situation.
Rush jab can beat OD moves as a safejump, so while it’s a real mixup, taking Quick Rise makes walk Shimmy impossible.
Recommended Counter
- Quick Rise
- Tech or invincible reversal mixup
4LPLK
+17 situation. Even Quick Rise doesn’t give Cammy any proper Oki, so Quick Rise is the way to go. If Cammy uses Rush after that, invincible reversal is guaranteed, so don’t forget to use it.
Recommended Counter
- Quick Rise → confirm Rush → invincible reversal.
- Characters with 7F or faster SA can guarantee it unless the opponent uses reversal super on reaction.